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Immersive Learning Experiences - Making the Impossible Possible

How Survios plans to make virtual reality gaming a full body experience

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The reaction from people that try the Oculus Rift is really something else. Judging on personal experience, nobody has been disappointed when in the immersive environment. The way things are going, companies are getting alot better at providing these immersive virtual worlds.

The realness is a product of Survios’ tracking platform, which converts leg and arm movements into virtual motion. A sensor-packed orb perched atop an Oculus Rift headset picked up my hand movements as I reached out to click a button or slip an arrow into a bow and pull back on it. I was able to walk around small arenas in virtual worlds, which in reality were bounded by a carpet in Survios’ office.

Survios plans to replace the orb with magnetic motion trackers that will attach to users’ arms and legs, co-founder James Iliff said. It will make tracking more accurate while cutting down on the bulk you need to carry on your head. The first commercially available Survios systems also will no longer require players to strap a “Ghostbusters”-like backpack composed of a computer and batteries to their back. Instead, the headset will just connect wirelessly.

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