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Two new Game Engines Support the Oculus Rift

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It’s no surprise that more game engines will be starting to have their own plugins for Oculus Rift. The pace at which Oculus’s reputation is growing is very fast. With more game engines supporting the headset, it increases the possibilities for the developers. TouchDesigner and CopperCube have updated their engines to work with the Oculus Rift. Since we have been mainly using Unity game engine, it will be nice to try these other engines.

Read the full article here:

Virtuix Omni virtual reality treadmill shipping this September

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Omni have announced their Virtuix Omni virtual reality treadmill will be shipped in September with Units going for around $499. You will need an Oculus Rift or PC controller to use the treadmill.

The Virtuix Omni supports multi-directional movement with virtual reality support. Players are supported on the treadmill via a back harness and a pair of shoes; all of this is hooked up to tracking software that will allow players to “move” through the game. For more details on how the Virtuix Omni handles — including what it feels like to run and how it works with the Oculus Rift — check out our hands-on preview from GDC 2014.

It really looks like it’s bringing Virtual Reality to the next level. It allows anyone to stand up and traverse virtual worlds with their own feet. It is the first of its kind that allows for moving freely and naturally in the users favourite game. The natural movement now creates a real sense of immersion that can’t be experienced sitting down.

Read more here.

“First Silicon Valley Virtual Reality ‘Conference And Expo’ Announced for May”

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Since the recent Facebook purchase of Oculus, people have started to think alot more about Virtual Reality and the endless possibilities. The latest Silicon Valley Virtual Reality meetup, announced that it will be holding the first ever Virtual Reality Conference/Expo in May.

The world of virtual reality is moving incredibly quickly, this of course you know. But sometimes it’s difficult keep track of just how far things have moved in just the last 12 months. For me, finding out that the Silicon Valley Virtual Reality meetup (better known as SVVR) is now approaching it’s first birthday was an effective reality check. Karl Krantz launched the movement on May 16th 2013 with a collection of like-minded individuals gathering at the Computer History Museum in Mountain View, CA for the inaugural event. It has since grown to become a leading light in the VR community and has attracted speakers, candid early presentations and feedback sessions from the VR industry.

400 lucky Virtual Reality developers/Entrepreneurs will be able to attend the Expo, while there will be a series of keynotes,panels, workshops and tech sessions. The biggest companies (Oculus, Sixense) will be attending and will have speakers from both.

More information will be released soon. Read full article here.

‘It lets us greatly lower the price of the Rift’

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These words from the creator/founder of the Oculus Rift, Palmer Luckey. Below is a link to the article where Luckey answered questions and concerns regarding the recent acquisition of Oculus by Facebook. Alot of people are torn between the recent news, for Virtual Reality it is huge, finally people will start understanding it more with the media attention it will start to get. However since it is still unclear what Facebook is going to do with it, we must wait and see.

Read full article here.

Facebook Acquires Oculus VR Inc for $2 Billion

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Facebook has announced that it will buy the Virtual Reality technology company Oculus, for around $2 Billion. The deal gives Facebook leverage in the wearable-technology market so it can compete with the likes of Google Glass.

“Mobile is the platform of today, and now we’re also getting ready for the platforms of tomorrow,” Zuckerberg said. “Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate.”

It will be interesting to see what people think of this new acquisition. Especially with Facebook just buying Whatsapp for a whopping $19 Billion. In my personal opinion, I thought Oculus would sell for alot more. Read the full article here.

Changing Consumer Behaviour with Virtual Reality

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Shopping these days doesn’t seem like to much of a chore especially with the introduction of online shopping. Now however, it has become fully immersive with the Oculus Rift.

The virtual reality program was created for supermarket giant Tesco and is optimistically described as ‘the most immersive experiential platform’. ‘We plan to create virtual experiences for brands that advertisers could only have dreamed about only a few years ago,’ explained Ben Paterson, founder of Figure Digital, the company that designed the technology.

Create a virtual World to communicate a brand’s message, it looks amazing and will be interesting to see if people get on board. Follow this link for the full article.

Fujitsu’s Invisible Tablet Keyboard

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Virtual reality couldn’t be any closer and Fujitsu has developed their own Invisible tablet keyboard.

Fujitsu has shown this innovation during the last MWC. The tablet tracks your fingers, as if you type on a keyboard. Not sure that this is easy-to-use, but could be useful for writing a long email or a text. The keyboard isn’t limited to just tablet either, it functions on a range of devices.

Fujitsu’s main goal is to track your fingers so that you can type on any flat surface. They hope to achieve this by using the camera on the front of your device. I would be very interested to see how people will react to this kind of technology. Will be it be user-friendly? Or will people stick to the conventional keyboard?

Unfortunately the software can’t really detect the movements of hands with darker skin tones. However there doesn’t seem to be any problems when a person starts tapping.

That’s why the prototype at MWC 2013 was setup for lighter skin tones, which meant the tablet ignored the taps of users with darker skin colors even though the software could detect their typing. In Ubergizmo‘s opinion, darker skin tones can be more difficult for the camera to track than lighter skin colors, so hopefully the Japanese company can overcome this technical huddle.

It seems this product is still in the early stages and needs to fix alot of issues before it can go on the market. Especially the error with the darker skin tones. However, it’s a very innovative idea and I will be looking forward to trying it out someday.

Source: Digital Trends (full article)

Fujitsu’s Invisible keyboard

British Library’s old maps become 3D virtual worlds

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“The British Library has challenged video game design students to turn old maps and engravings from its collection into virtual worlds. The students combined maps from the library’s collection with games company Crytek’s CryEngine to create the 3D environments. The Off the Map competition was part of video game festival GameCity held in Nottingham.”

Controlling space robots with video-game controllers

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Engadget posted an article entitled, ‘NASA’s JPL maneuvers a robot arm with Oculus Rift and Kinect 2, points to more immersive space missions’, the wonder of which I think is best summed up in the paragraph – “Imagine how inspirational it would be for a 7-year-old to control a space robot with the tools he’s already familiar with!”

 

Scoble tries out the Virtuix Omni

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Robert Scoble is an American blogger, technical evangelist, and author whose latest book, ‘Age of Context: Mobile, Sensors, Data and the Future of Privacy‘ looks at “the converging forces that promise to change virtually every aspect of our lives”.

Here he interviews the inventor of the Virtuix Omni virtual reality treadmill, Jan Goetgeluk, and is clearly excited about the experience he had in trying it out –

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