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MissionV Blog

Immersive Learning Experiences - Making the Impossible Possible

Fujitsu’s Invisible Tablet Keyboard

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Virtual reality couldn’t be any closer and Fujitsu has developed their own Invisible tablet keyboard.
Fujitsu has shown this innovation during the last MWC. The tablet tracks your fingers, as if you type on a keyboard. Not sure that this is easy-to-use, but could be useful for writing a long email or a text. The keyboard isn’t limited to just tablet either, it functions on a range of devices.
Fujitsu’s main goal is to track your fingers so that you …

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Myo’s Developer Alpha Teaser Compilation Video Showcases Gesture Control Potential

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Waterloo’s Thalmic Labs is shipping out its Myo gesture control band alpha units to developers to get them building software compatible with the new hardware, and it’s already resulting in some incredibly impressive early demos. The Myo team compiled a few of those together into a single short teaser video, but it’s enough to spark the imagination and whet my appetite for when the Myo hardware finally ships to consumers.
You’ll see the robot controlled by Myo that we posted …

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Meta’s Augmented Reality Glasses 2.0 | Demo

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 Colleen Taylor talks with Founder and CEO of Meta Meron Gribetz and takes a look at their 2.0 version of their Augmented Reality glasses, the impact this will have is going to be huge. It will take hours off the design process, and will make things alot easier.
TechCrunch is a leading technology media property, dedicated to obsessively profiling startups, reviewing new Internet products, and breaking tech news., the following is an article from TechCrunch.
Meta, the augmented reality …

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British Library’s old maps become 3D virtual worlds

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“The British Library has challenged video game design students to turn old maps and engravings from its collection into virtual worlds. The students combined maps from the library’s collection with games company Crytek’s CryEngine to create the 3D environments. The Off the Map competition was part of video game festival GameCity held in Nottingham.”

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Controlling space robots with video-game controllers

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Engadget posted an article entitled, ‘NASA’s JPL maneuvers a robot arm with Oculus Rift and Kinect 2, points to more immersive space missions’, the wonder of which I think is best summed up in the paragraph – “Imagine how inspirational it would be for a 7-year-old to control a space robot with the tools he’s already familiar with!”

 

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Scoble tries out the Virtuix Omni

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Robert Scoble is an American blogger, technical evangelist, and author whose latest book, ‘Age of Context: Mobile, Sensors, Data and the Future of Privacy‘ looks at “the converging forces that promise to change virtually every aspect of our lives”.
Here he interviews the inventor of the Virtuix Omni virtual reality treadmill, Jan Goetgeluk, and is clearly excited about the experience he had in trying it out –

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Tricking the brain with VR

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PBS News Hour aired a new report last night on ‘Tricking the brain with transformative virtual reality’. It’s well worth 6 minutes of your time –
 

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Virtual Reality will change the way we Work, Play, Meet, Learn and Live

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Jan Goetgeluk is the inventor of the Virtuix Omni, the omni-directional treadmill for virtual reality applications which had a hugely successful Kickstarter campaign earlier this year. He recently delivered a 9 minute talk at TEDxHouston 2013 where he explained how Virtual Reality will change the way we work, play, meet, learn and live. Quite a claim but one that’s hard to dispute after watching his presentation –

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Kinect plus Oculus Rift = superhero powers

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The Open Virtual Worlds group at University of St. Andrews in Scotland are doing much pioneering work in the area of virtual worlds and virtual reality. I absolutely love their latest ‘hack’ which combines the immersion of the Oculus Rift with the gestural control of the Kinect camera to allow a user to fly around her virtual world with Superman-like ease. It looks like incredible fun but more importantly underlines the added sense of immersion when the user interaction is …

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A touch of class

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We’re in danger of becoming a Kickstarter news site here but it’s where most of the really interesting new projects in virtual reality are making their public debuts. We’ve written quite a bit about the visual side of VR but just as important is the more ‘touchy feely’ side, or rather Haptics.
In technology terms haptics is a tactile feedback technology which takes advantage of the sense of touch by applying forces, vibrations, or motions to the user. I remember …

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